Games company Nintendo has rolled out Super Mario Run to iPhones and iPads. For now the title is restricted to Apple’s iOS platform, but Nintendo has said it will come to Android “at some point in the future”.
“Mario is one of the best-loved and established icons of gaming and I think this is going to be tremendously successful,” said Piers Harding-Rolls from the IHS Technology consultancy. “To open up the full game you have to make an in-app purchase – it’s quite big but it is a one-off and I don’t think people will think Nintendo is trying to rinse their audience.”
But he added that he thought it was a “misstep” to require users to be online in order to play – something the game’s producer Shigeru Miyamoto has said was done to limit piracy. “Some demographics will be wanting to use this as they commute and we know that the coverage in some markets is relatively patchy,” said Mr. Harding-Rolls.
“Not having an offline capability to play will also be an issue for kids traveling in cars.”
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Super Mario Run takes the Super Mario Bros format where the character sprints from left to right, collecting coins, jumping over obstacles and squishing enemies and tweaks the gameplay to make it easy to play one-handed on a touchscreen.
The free version acts as a brief demo, but paying a £7.99 fee offers full access to three modes:
- World Tour – a story mode spanning six worlds, which Mario must travel across to save Princess Peach.
- Toad Rally – a multiplayer mode, in which players compete to show off challenging moves and collect coins to get the highest score.
- Kingdom Builder – a creation mode, where players use the coins they have earned elsewhere to add buildings and decorations, some of which unlock bonus characters and other extra content.